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Message du 18-07-2003 @ 4:57
Bon en fait j'ai pas mal avancè.
D'abord j'ai recuperè un patch kernel quasiment ècrit uniquement pour le TM 800 (là ).
Ensuite, compilation en virant le DRM, agpgart en module, selection du chipset Intel.
Rèinstallation de Xfree 4.3.0.
A partir de là , tout va deja mieux. Je vous colle une partie du XFree86.0.log:
(==) RADEON(0): Write-combining range (0xd8000000,0x4000000) drmOpenDevice: minor is 0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 6, (OK) drmOpenDevice: minor is 0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 6, (OK) drmOpenDevice: minor is 0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 6, (OK) drmGetBusid returned '' (II) RADEON(0): [drm] created "radeon" driver at busid "PCI:1:0:0" (II) RADEON(0): [drm] added 8192 byte SAREA at 0xe496b000 (II) RADEON(0): [drm] mapped SAREA 0xe496b000 to 0x44247000 (II) RADEON(0): [drm] framebuffer handle = 0xd8000000 (II) RADEON(0): [drm] added 1 reserved context for kernel (II) RADEON(0): [agp] Mode 0x1f000201 [AGP 0x8086/0x3340; Card 0x1002/0x4c66] (II) RADEON(0): [agp] 8192 kB allocated with handle 0xe896f000 (II) RADEON(0): [agp] ring handle = 0xe0000000 (II) RADEON(0): [agp] Ring mapped at 0x44249000 (II) RADEON(0): [agp] ring read ptr handle = 0xe0101000 (II) RADEON(0): [agp] Ring read ptr mapped at 0x4434a000 (II) RADEON(0): [agp] vertex/indirect buffers handle = 0xe0102000 (II) RADEON(0): [agp] Vertex/indirect buffers mapped at 0x4434b000 (II) RADEON(0): [agp] AGP texture map handle = 0xe0302000 (II) RADEON(0): [agp] AGP Texture map mapped at 0x4454b000 (II) RADEON(0): [drm] register handle = 0xd0100000 (II) RADEON(0): [dri] Visual configs initialized (II) RADEON(0): CP in BM mode (II) RADEON(0): Using 8 MB AGP aperture (II) RADEON(0): Using 1 MB for the ring buffer (II) RADEON(0): Using 2 MB for vertex/indirect buffers (II) RADEON(0): Using 5 MB for AGP textures (II) RADEON(0): Memory manager initialized to (0,0) (1408,8191) (II) RADEON(0): Reserved area from (0,1050) to (1408,1052) (II) RADEON(0): Largest offscreen area available: 1408 x 7139 (II) RADEON(0): Will use back buffer at offset 0x11b0000 (II) RADEON(0): Will use depth buffer at offset 0x1754000 (II) RADEON(0): Will use 35840 kb for textures at offset 0x1d00000 (II) RADEON(0): Using XFree86 Acceleration Architecture (XAA) Screen to screen bit blits Solid filled rectangles 8x8 mono pattern filled rectangles Indirect CPU to Screen color expansion Solid Lines Scanline Image Writes Offscreen Pixmaps Setting up tile and stipple cache: 32 128x128 slots 32 256x256 slots 16 512x512 slots (II) RADEON(0): Acceleration enabled (==) RADEON(0): Backing store disabled (==) RADEON(0): Silken mouse enabled (II) RADEON(0): Using hardware cursor (scanline 1052) (II) RADEON(0): Largest offscreen area available: 1408 x 7136 (**) Option "dpms" (**) RADEON(0): DPMS enabled (WW) RADEON(0): Option "CalcAlgorithm" is not used (II) RADEON(0): X context handle = 0x00000001 (II) RADEON(0): [drm] installed DRM signal handler (II) RADEON(0): [DRI] installation complete (II) RADEON(0): [drm] Added 32 65536 byte vertex/indirect buffers (II) RADEON(0): [drm] Mapped 32 vertex/indirect buffers (II) RADEON(0): [drm] dma control initialized, using IRQ 10 (II) RADEON(0): [drm] Initialized kernel agp heap manager, 5111808 (II) RADEON(0): Direct rendering enabled
Par contre, une fois dans X, en faisant glxinfo, j'obtiens ca:
name of display: :0.0 display: :0 screen: 0 [B]direct rendering: No[/B server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating OpenGL vendor string: Mesa project: www.mesa3d.org OpenGL renderer string: Mesa GLX Indirect OpenGL version string: 1.3 Mesa 4.0.4 OpenGL extensions: |à¬4@|à¬4@maging, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x25 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x28 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x2a 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2b 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2d 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x30 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x32 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
Et effectivement quand je lance glxgears j'ai pas plus de 260 fps (alors que en mode hardware ca devrait tourner autour de 500, ce qui prouve bien que je suis juste en soft).
Là je suis mort, je vais me coucher, mais j'essaye de vous tenir au courant si je progresse.
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