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Argeuh
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Message du 07-11-2007 @ 16:24   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Citation

Quand on voit les 6 pages et demie à la fin du livret pour remercier les intervenants au développement du jeu, on se dit que ça fait six pages et demie de types qui doivent aujourd’hui être morts de honte d’avoir leur nom là-dedans.



:ROFLMAO:
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Spooky
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Message du 08-11-2007 @ 9:57   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Pascal_TTH a écrit

J'aime cette prose !



Pareil. :oui:
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Dans le monde virtuel, personne ne vous entend crier.

Acerophobe...allez comprendre.
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Pascal_TTH
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Message du 09-11-2007 @ 12:01   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

En fait, ils sont certainement mis une couche d'effet vite fait à la dernière minute en DX 10 pour dire que le jeu est DX 10...
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Muageto
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Message du 09-11-2007 @ 14:20   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

exactement "Activate DX10 Smoke" ... et voilà :yeux:

[message édité le 09-11-2007 @ 14:21 Par Muageto]
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KliVer
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Message du 19-11-2007 @ 23:47   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

bon ben j'avais un peu délaisser le jeu pour jouer à assassin creed mais ma copine squat la xbox pour regarder Ally Macbeal :D

donc je me suis forcer à jouer à hellgates
en ignorant les chargements très long (j'ai que 1go de ram avec vista) et les graphisme pas extra ordinaire je trouve que le jeu offre son lot de fun :)
j'ai tester 2 classe jusque maintenant et j'ai presque fini l'act 2 est franchement j'accroche :)

ç'est pas aussi addictif qu'un diablo ou guilde wars et je prendrais surement jamais l'abonnement elite mais je ne regrette pas mon achat :)

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Je pensais qu'un stéréotype c'était un mec avec un Walkman et que la gratitude était une maladie de peau
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Muageto
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Message du 20-11-2007 @ 0:52   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Il pourrait être encore plus addictif sans ces putains de bugs :angryfire: . Mis à part ça, on fait des parties multi avec des collègues le midi et c'est quand même addictif (surtout en groupe, ça va à une de ces vitesses ...).

[message édité le 20-11-2007 @ 0:53 Par Muageto]
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KliVer
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Message du 20-11-2007 @ 16:51   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Muageto a écrit

Il pourrait être encore plus addictif sans ces putains de bugs :angryfire: . Mis à part ça, on fait des parties multi avec des collègues le midi et c'est quand même addictif (surtout en groupe, ça va à une de ces vitesses ...).



par bug tu veux dire des lags ?

car moi a part des lag j'ai pas de bug a proprement parler.
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Muageto
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Message du 20-11-2007 @ 18:00   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Euh non, je parle bien de bugs. Suffit d'aller sur les forums pour s'en convaincre, ou même de lire les patch notes du prochain patch. Et encore, il en reste, comme un gros memory leak qu'ils connaissaient avant la sortie, et qui est resté, sinon le jeu risquait de rater son jour de sortie.
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Message du 21-11-2007 @ 21:48   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Le patch 0.5 est dispo et apporte ça comme amélioration il y a :

Citation

Greetings everyone!
We’ve spent the last week or so reading the forums, talking with our players, and working our way through the top issues with the game as quickly as possible. This patch has not only a good number of bug fixes, but also some new features that you’ve been asking for.


A lot of work has been done on the chat interface. This is step one in our overhaul of the system, but we think you’ll find it more user-friendly and less intrusive. We’ve also given everyone 24 character slots to encourage playing with different builds and classes. The game is also more stable, and we’re continuing to work on numerous areas to make the play experience better and better.


We wanted to offer a quick note on the Invisible Party Members bug. We have good news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made our discovery too late to include any fixes in this patch, so the future good news is that we’ll be addressing this issue in our next patch.


Patch 0.5 also brings an end to the Guy Fawkes event. We learned a lot about what does and doesn’t work for our players, making it successful on several levels. As always, we greatly appreciate your feedback on how we can make future events better and even more fun.


Please be aware... Patch implementation is expected to cause server outages between 9:00am PST and 11:00am PST on November 20.


Full patch notes follows!


* General: All players now have 24 character slots.
* Fixed a known issue with the inventory user interface that caused the client to lock up.
* Fixed a bug which caused the Mini-game to sometimes become stuck.
* Added a /help command to provide assistance using available / commands.
* Some new posters have been added to stations, so check them out!


* Connection Issues: Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
* Fixed an issue where some home routers would disconnect a user due to an inactive connection.
* Fixed known bugs which sometimes disconnected players during multiplayer quests.
* Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.


* Chat: Made several chat interface improvements and the text entry more intuitive.
* Chat window is now open by default in multiplayer.
* Fixed chat window closing when traveling between zones.
* Fixed several cases where the chat window would obstruct other UI components.
* Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
* Chat window is now more transparent.
* Added /g command. This is equivalent to /gchat command (guild chat).
* Whisper text now shows up on all chat tabs.
* Whisper messages and admin announcements auto-open the chat panel.
* Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
* PageUp/PageDown cycle through chat tabs when text entry is active.
* Chat panel now auto-opens if you type text and press Enter while the panel is closed.
* Chat text entry deactivates after entering text.
* Chat panel no longer closes if you press Enter on a blank line.
* Additional miscellaneous bug fixes.


* Items: Fixed known bugs that caused players to sometimes lose items.
* Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
* Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this patch. We are looking into whether we can fix the old items, but we don’t currently have a solution.


* Quests: Fixed various known issues which prevented players from being able to continue interrupted side-quests.
* Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
* Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.
* In order to obtain the Fawkes Force Five item, the player must have completed Stopping Some Guy quest and not have the ‘Blueprints of Fawkes Force Five’ or ‘Fawkes Force Five’ in their inventory or stash. If they completed the quest and don’t have the Blueprints or Fawkes Force Five, then it rewards them with a completed Fawkes Force Five.


* Engineers: Fixed known bugs which prevented Engineer Drones from saving properly.


* PvP: Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.


* World Movement: Fixed known issues which occasionally prevented characters from being able to load or switch instances.
* Fixed several issues with players getting stuck in the world.
* Fixed a bug causing players to become stuck at St. Pauls in Nightmare difficulty.
* Portals to party members should now automatically close if the associated party member leaves the game.


Patch Notes Disclaimer: We make every effort to include all upcoming changes in our patch notes, but please be aware that occasionally changes are unintentionally omitted.


Thanks again for playing, and we’ll see you online!


The Hellgate: London Team


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Muageto
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Message du 21-11-2007 @ 23:09   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Ouep z'ont corrigé 2-3 bugs, et améliorés quelques autres trucs. Doivent être à peu près aux 10% de finition du jeu (debug, amélioration ergonomique/esthétiques ...). D'ici 4-5 mois, on aura un Hellgate correct. En attendant, je m'amuse entre 2 bugs -_-.
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Nico42
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Message du 20-12-2007 @ 12:20   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Le Patch 0.6 est disponible ici (67 Mo)
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Message du 23-01-2008 @ 9:22   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Le Patch Stonehenge est disponible ou ici (391 Mo)
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Message du 18-03-2008 @ 17:18   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Le Patch 1.2 est disponible

Citation

Patch 1.2 Notes
March 17, 2008

Hello everyone!

This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature.

First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime.

We’re also rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made the class vastly over-powered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have increased the effectiveness of, or altered skills to give Marksman players a wider variety of builds and tactics.

Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest.

We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. Big thanks to everyone for all the great feedback!

We’re also introducing our first “pets with abilities” in this patch. These pets can be found out in the Wild and offer more for brave adventurers than mere companionship. Keep an eye out for those Mysterious Eggs!

Finally, there are a MASSIVE amount of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game, making the big Moloch battle more interesting and challenging, adding a slew of new Unique items and challenges in the Wild, and much, MUCH more.

Thanks again to everyone for their great feedback and continued support of making Hellgate: London bigger and better.

See you online!

The Hellgate: London Team

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In-Game Mail
Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system.

* Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel.
* Items and Palladium can only be attached or removed from mail while the character is in a Station.
* Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild.
* Mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time.
* While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items.
* You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer).


General

* Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
* Fields from different sources can now stack. Please note that the graphics♦ from new fields still override those of previous fields.
* Players must now wait 5 seconds before they can re-enter a Hellrift.
* Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
* Fixed a bug which caused the /played command to display the incorrect amount of time played.
* If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
* Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
* The Shock effect now deals damage immediately when it’s applied.
* Several character and monster animations have been improved.
* Fixed known Blueprint exploits.
* Fixed a bug which sometimes caused files to require unnecessary patching.
* Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.


Stonehenge

Moloch

* The Necro Fall zone has an increased monster spawn density of approximately 25% and the monsters are now 2 levels higher than before.
* Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode!
* Moloch now has a chance to drop the following additional, extra-rare loot for every player who defeats him:
o 1% chance to drop an Attribute Retrainer. This item allows a character to “zero out” all points put into attributes (Accuracy, Strength, Stamina, and Willpower) and freely reassign them. These items are tradable between all players.
o 5% chance to drop one of a new class of dye kits that have intrinsic properties. These properties scale with the level of the item, so one gained from Moloch at level 50 will be better than one gained from Moloch at level 30. These dye kits are tradable between subscribers. In order of least rare to most rare:
+ Earth Core Dye Kit: Health regeneration
+ Dark Vengeance Dye Kit: + to luck
+ Indigo Fire Dye Kit: Electricity “thorns damage” effect
+ Copper Sky Dye Kit: + to all Elemental special effect defense
+ Ivory Haze Dye Kit: + to Shields
+ Vanquish Dye Kit: +1 level of Sprint skill (this does not scale)
+ Cold Steel Dye Kit: + to Armor
+ Black Knight Dye Kit: + to all attributes


The Wild

* The Wild zone has a 20% higher monster spawn.
* The Foreboding Wild zone has a 30% higher monster spawn.
* The Deepest Wild zone has a 40% higher monster spawn.
* Even more champion monsters can be found in all the Wild zones
* Champion monsters in all Wild zones have a 1-in-250 chance to drop one of six new, Unique weapons. These weapons scale with the level of the champion dropping the weapon. These weapons are tradable between subscribers.
o Convulsor – a Sniper Rifle
o The Exterminator – a Heavy Rifle
o Novastorm – a Nova Gun
o The Unyielding Moon – a Sword
o Slipnaught – a Focus Item
o Alucard’s Continuum – a Dart Pistol
* A new boss monster, The Desiccator, has a 25% chance of appearing in The Deepest Wild zone. He should be extremely hard to kill, particularly solo or in small parties. As his health constantly regenerates, there is no guarantee a party will ever be able to kill him.
* When defeated, The Desiccator has a 20% chance to drop a “Mysterious Egg.”
* When placed in the Transmogrifying Cube, a Mysterious Egg will hatch into one of three new “pets with abilities”. These new pets and the Mysterious Egg are not tradable. These pets are:
o Nautilus – occasionally heals all friends in range
o Revenant – occasionally fires a spectral missile at enemies
o Heap Raptor – breaks all those pesky crates for you


General Stonehenge Updates

* Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting.
* Players may no longer exploit the essence pedestals via trading.


Monsters

* Winged Imps now lose their invulnerability earlier.
* Fixed some cases where monsters would get stuck in the ground.
* Wurm no longer spawns maggots when it dies.
* Maggots summoned by Wurm will now automatically die upon Wurm’s death.
* Fixed a bug which allowed the Wurm encounter to be exploited.
* The Lightning now looks like a giant robot as intended.


Quests

* Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
* Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
* Any leftover blueprint items from the “Threshold” quest will now be removed.
* Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.


User Interface / Controls

* Some UI panels have been improved.
* Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
* Added class and character level to the party member windows.
* Improved the /whisper and /reply interface.
* Shift-activation should now work for skills granted by items.
* The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.
* The [ACCEPT] button on the trade panel now greys out for 3 seconds after the trade terms are changed by either player.
* Fixed a bug which would omit some guild members in the guild member list for very large guilds.


Graphics

* Fixed an issue where backgrounds would flicker or disappear.
Graphics (DX10 Only)
* Various distortion effects have been fixed.
* Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
* Translucent models now render properly against the background.
* Particles and translucent models are no longer out of focus with the depth-of-field effect.
* Depth-of-field blur amount has been reduced and is now more subtle.
* Fixed a resource/memory leak that showed as either Page File or Commit Size growth.


Skills
PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class.

Hunter

* Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.


Phase Grenade

* Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets (but did not affect damage done to Shields).


Tactical Stance

* Now also gives a base Firing Accuracy bonus of 50.
* Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank.


Escape

* Escape now provides 1 second of invulnerability when it is activated.
* Escape should now prevent enemy players in PVP from seeing the user.
* The cool-down for this skill now starts when the skill is used, not when it is cleared.
* The cool-down for this skill has been increased to 30 seconds.
* The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank.
* The rank cap on this skill has been increased from 5 to 7.
* Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint.


Precision Strikes

* Precision Strikes now have direct synergies with all other Precision Strikes.
* Precision Strikes no longer have skill prerequisites
* Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds.


Napalm Strike

* Increased base Damage by roughly 300%.
* Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.
* Decreased base radius by 50%.


Smackdown

* Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.
* Increased base damage by roughly 300%.
* Decreased base radius by 50%.


Shock and Awe

* Decreased base Damage by roughly 25%.
* Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.
* Decreased base radius by 75%.


Marksman

Rebounder Rounds (formerly Ricochet)
“The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”

* This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
* There is no power cost for using this skill.
* This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
* This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.
o EXAMPLE: The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance for this effect to occur while using either of those skills.


Ravager Rounds (formerly Reflected Shot)
“The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”

* This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
* There is no power cost for using this skill.
* This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
* This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.
o EXAMPLE: The first rank of Ravager Rounds gives a 3% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills.


Concussion Rounds (replaces Homing Shot)
“The Marksman uses modified ammunition designed for maximum impact.”

* This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
* There is no power cost for using this skill.
* This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used.
* This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.
o EXAMPLE: The first rank of Concussion Rounds gives a 12% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 8% increased Interrupt Strength when using either of those skills.


Weapon Master (formerly Hollow Points)

* Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.


Beacon

* Decreased the power cost by 33%.
* Increased the per-rank bonus to 7% from 5%.
* Decreased the base effect to 21% from 45%.
* Duration is now fixed at 6 seconds.
* Beacon may now be used on targets who already have the Beacon effect to refresh the timer.
* The Multi Beacon and Beacon effects no longer stack.


Elemental Beacon

* Now also decreases the target’s Elemental Attack Strengths.
* Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.


Multi Beacon

* Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses.
* Increased the cooldown to 12 seconds from 2 seconds.
* Duration is now fixed at 6 seconds.
* The Multi Beacon and Beacon effects no longer stack.


Sniper

* Is now available at level 5.
* No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties).
* Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively.
* Damage bonus has been decreased from 200% to 150%.
* Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10.


Master Sniper

* Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.


Rapid Fire

* Now clears Multishot when used.


Multishot

* This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before.


Overshield

* Increased the Shields bonus per additional rank from 33% to 100%.
* Overshield now grants Shields in a fixed ratio: the Marksman's current Shields Percentage will not change when the skill is activated or deactivated.


Escape Artist

* The Movement Speed bonus has been increased to 25% per rank.
* The rank cap on this skill has been increased from 5 to 7.


Grenades

* Grenades now have direct synergies with all other Grenades.
* Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes.
* Increased the cool-down of all Grenade skills from 5 to 6 seconds.


Explosive Grenade

* Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
* Decreased base Damage by 23%.
* Decreased base Ignite Attack Strength by 33%.
* Ranks in Explosive Grenade now increase the Damage of all grenades by 12%.


Phase Grenade

* Increased base Damage by 6%.
* Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.


Toxic Grenade

* Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
* Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
* Decreased base Poison Attack Strength by 50%.
* Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.


Flashcrasher Grenade

* Increased base Damage by 12%.
* Decreased base Stun Attack Strength by 50%.
* Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.


Engineer

* Engineer Drones now properly receive Armor bonuses from Armor affixes.
* Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
* Fixed a bug that prevented the effects of Medpak Retrofit and Shield Generator Retrofit to properly scale up with additional levels.
* Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
* Summoned pets should no longer fail to spawn when summoned.


Beacon

* Decreased the base effect to 15% from 25%.


Templar

Guardian

Aura of Thorns

* Aura of Thorns should now properly increase Thorns damage from items.
* Aura of Thorns has been rebalanced to fit the standard Aura progression model.


Blademaster

Crosscutter

* Crosscutter now requires a target in order to use the skill.


Whirlwind

* Fixed a bug which caused Whirlwind to immediately cancel itself.


Cabalist

Brom’s Curse

* Fixed description for Brom’s Curse to match the actual health gained.


Summoner

Hand of Nostrum

* Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.


Evoker

Hellfire

* Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.


Lightning Field

* The skill description has been corrected to match the actual increase in radius per rank.


Items

* New Mutentacles have been improved, with higher base Damage and Elemental Attack Strengths bonus.
* Id Pulsar weapons should now ignore friendly targets.


Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.


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Message du 23-03-2008 @ 15:52   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Mon cher Nico, je sens comme une certaine forme de perversité, ou de mauvais esprit chez toi, à coller ainsi l'intégralité de cette longue note de version, hmmm ? :D

Ce qui m'amuse le plus c'est le Disclaimer : "While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted". Humour tout britannique, tout en understatement.

Au moins, cela prouve qu'ils assurent un suivi sérieux de leur oeuvre. On sait si çà se vend bien ?

[message édité le 23-03-2008 @ 15:53 Par Uqbar]
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Message du 23-03-2008 @ 16:04   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Uqbar a écrit

Mon cher Nico, je sens comme une certaine forme de perversité, ou de mauvais esprit chez toi, à coller ainsi l'intégralité de cette longue note de version, hmmm ? :D



J'ai tellement été déçu par le jeu que j'en rajoute :D ;)
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pierreseb
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Message du 26-03-2008 @ 12:49   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Uqbar a écrit


On sait si çà se vend bien ?



Ba, le jeu est passé de 50 à 26 euros récemment (et pas d'abonnement mensuel pour faire renmtrer des sous cntrairement à un vrai MMORPG), donc non. ;)
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Message du 26-03-2008 @ 16:44   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Ce qui me rassure... :D

Cela dit, à 4,99 € dans un vieux bac d'invendus... pourquoi pas ? Au pire, çà finira comme pièce de construction pour un mobile ou une sculpture contemporaine.
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Message du 26-03-2008 @ 16:50   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

4,99€, tu es fou P'tite boule...c'est le type qui te propose de l'argent, voire laver ta voiture un mois et passer la tondeuse, pour lui reprendre. Comme Silverstone, je préfére le dire avant que tu me le balance en pleine poire. :D
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Message du 26-03-2008 @ 17:37   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

pierreseb a écrit



Ba, le jeu est passé de 50 à 26 euros récemment (et pas d'abonnement mensuel pour faire renmtrer des sous cntrairement à un vrai MMORPG), donc non. ;)



:wavey: ça faisait longtemps ;)
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Message du 26-03-2008 @ 18:10   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Spooky a écrit

4,99€, tu es fou P'tite boule...c'est le type qui te propose de l'argent, voire laver ta voiture un mois et passer la tondeuse, pour lui reprendre. Comme Silverstone, je préfére le dire avant que tu me le balance en pleine poire. :D



Silverstone ? Tu es en avance, mon canard. Je sais bien que la saison de F1 a repris, mais quand même. Non là, le silver il n'est pas "stone", il "fall" par la fenêtre de ceux qui l'ont acheté. :D

Pour la peine, je t'offre un Fragonard :



Cadeau, :D

Pièces jointes
fragonard_souvenir.jpg [Voir] [Lien direct vers ce fichier] (Taille : 19.43 Ko - Téléchargements 7)

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Message du 26-03-2008 @ 18:31   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Cadeau = Salaud. :p

Et quoi ensuite? La Joconde? ...Tu risques la mort dans ce cas. :D
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Message du 24-04-2008 @ 19:10   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Tel le boeuf en daube, car daube il y a, Hellgate London est meilleur quand il mijote longtemps. Voici donc le patch 1.2 single player après le patch 1.2 multi.

C'est par là, si tant est que quelqu'un par ici y joue.

Je ferais bien comme Nico, un copier/coller de la note de version et des trucs corrigés, mais c'est trop long, le serveur sauterait, la preuve. :D
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Message du 24-04-2008 @ 20:02   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

J'ai failli me l'acheter la semaine dernière à 30 euros et puis je me suis dit que finalement, ça pourra attendre, il devrait pas tarder à être à 10/15 euros :o :D
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Message du 25-04-2008 @ 2:37   Site personnel   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Mais est ce qu'ils servent à quelque chose ces patchs au moins?
Est ce que le jeu aurait été encensé s'il était sorti en 1.2 directement?
Parce que c'est ça la question qu'on peut se poser là :o
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Message du 25-04-2008 @ 10:04   Afficher le profil   Envoyer un message privé   Editer le message   Citer le message      Afficher l'adresse IP   Alerter les modérateurs   

Argeuh a écrit

Mais est ce qu'ils servent à quelque chose ces patchs au moins?
Est ce que le jeu aurait été encensé s'il était sorti en 1.2 directement?
Parce que c'est ça la question qu'on peut se poser là :o



Ba ça corrige des bugs qui rendaient le jeu injouable sur certaines config, donc c'est bien.
Ce qui est moins bon, c'est que le jeu reste monotone à mort et que ça lasse très rapidement.
Et puis le mélange entre FPS et MMORPG est vraiment fadasse, ça ne vaut ni un vrai FPS ni un vrai MMORPG.
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